As we enter Year 2 of the emergence of Virtual Reality as a consumer platform, we will see many analysts, articles and pundits weigh in on the state of the nascent industry. They will ask things like: Who are the early winners and losers? Is VR already whiffing on the huge expectations set in early 2016? Are we about to enter the trough of disillusionment and can the industry recover from this setback?
I believe that these questions, while fun to ask, read about and debate on Twitter, fundamentally miss the point…
Source: Reveries on The Future of VR
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