Where’s the IoT gone?
According to SuperData Research, in 2016, virtual reality will take off and soar.
$5.1 billion—that’s how much the virtual reality (VR) video gaming industry is set to make in 2016. According to a report from SuperData Research, this segment is set to become the key driver of VR hardware, given that game developers have a global audience of 55.8 million users.
IDC once thought Windows Phone would have 21% market share by 2019. How times change.
Source: IDC: smartphone OS market share
With virtual reality now becoming an actual thing with the launch of the Samsung Gear VR and the Oculus Rift and PlayStation VR in the wings ready to launch, analyst SuperData thinks the future for headset manufacturers is looking really green.