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ANDRÉ CRAMER

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VR Pioneer Chris Milk: Virtual Reality Will Mirror Life Like Nothing Else Before (Jason Ganz)

I don’t think the future of VR looks like video games; I don’t think it looks like cinematic VR; I think it looks like stories from our real lives.

It’s the most amazing afternoon you’ve ever had. For one person, it might be what we call a rom-com, for another it might be an action movie. For another, it might be something we don’t have a movie genre preexisting for. It might be just exploring.”

VR Pioneer Chris Milk: Virtual Reality Will Mirror Life Like Nothing Else BeforeChris Milk, founder and CEO of virtual reality company Within (formerly Vrse), has a vision for the future of stories. He was kind enough to take some time at Singularity University Global Summit to sit down and walk me through a wide-ranging conversation touching upon the future of storytelling as a medium, virtual reality as a platform for innovation and the wildly exciting interactions between virtual reality and other exponential technologies…

Source: VR Pioneer Chris Milk: Virtual Reality Will Mirror Life Like Nothing Else Before

How Virtual Reality Could Change Computers As You Know Them (Tim Bajarin)

Among the hottest trends in technology these days are virtual reality, or VR, and its cousin, augmented reality, or AR. VR devices like the Oculus Rift give wearers the illusion of being in an entirely digital universe, whereas AR gadgets like Microsoft’s HoloLens overlay computer graphics on the wearer’s physical environment.

The latest development in this exciting space is the acceleration of “virtual personal computing,” in which the entire PC experience is based around VR or AR. Instead of interacting with a computer or smartphone via a mouse, keyboard or touch inputs, virtual personal computing calls for doing so with your voice, hand gestures or a digital keyboard you might only see while wearing special goggles…

Source: How Virtual Reality Could Change Computers As You Know Them | TIME

Very insightful Read: Facebook’s really big plans for Virtual Reality (Bryant Urstadt, Sarah Frier)

The office building on Facebook Way is in the unfinished style that honors materials like plywood, concrete, and steel. The I-beams supporting its soaring walls still have the builders’ chalk placement instructions on them. It takes a business making billions of high-margin dollars to make plywood and concrete seem so appealing. The merely ordinary have to put up drywall.

Facebook’s spokeswoman calls its headquarters the largest single room in the world. Maybe. It feels like it, anyway. The space isn’t square, so it doesn’t seem pointedly vast; it’s long and narrow. Heading to meet Mark Zuckerberg, the wizard of this open-plan office, you wind through it like an Ikea, following a painted path…

Source: Facebook’s really big plans for virtual reality

Why Virtual Reality Will Be the Most Social Computing Platform Yet (Kyle Russel)

The future of immersive virtual reality is often depicted as a dystopian view of millions of people spending hours alone each day, with huge gadgets stuck to their face, enraptured by fantastical worlds.

But it’s going to be millions of people spending time together — with friends, family, colleagues, and new acquaintances — experiencing moments together no matter the physical distance between them…

Source: Why Virtual Reality Will Be the Most Social Computing Platform Yet — Medium

Awesome Longread: Clay Bavor, Google’s VP of VR, on His Plan to Make Virtual Reality Amazing for Everyone (WIRED)

IN LATE 2013, Clay Bavor began experimenting with teleportation. He paired an Oculus Rift headset to a robotic arm, upon which he mounted a couple of GoPro cameras. When he moved his head, the thinking went, the cameras would mimic the movement, acting as a second pair of eyes. If it worked, he’d be able to “teleport” himself (or his eyes, at least) a few feet away. He still has a video of the first time he ever got it running: There’s Bavor, tall and thin in a t-shirt and jeans, standing among the contraptions with the Rift on his face. He reaches out his arm, waving his hand in front of the cameras at his side while simultaneously seeing it in front of his face. “Whoaaa,” he says to himself. “This is crazy. This is like the craziest thing I’ve ever experienced.”…

Source: Clay Bavor, Google’s VP of VR, on His Plan to Make Virtual Reality Amazing for Everyone | WIRED

Really great Insights: The Storyteller’s Guide to the Virtual Reality Audience (Stanford d.school)

As VR storytellers, we are charged with molding experience itself into story, and none of our storytelling tools have prepared us fully for that. As we stumble our way into this new, mysterious medium, we ask ourselves, “How do we tell a story for the audience when the audience is present within it?”

Being bodily present in the story seeds the need to be active, to “do.” But how does the audience know what to do? And how do we take their needs and perspective into consideration? To even scratch the surface of these questions, we need to better understand the audience’s experience in VR — not just their experience of the technology, but the way that they understand story and their role within it…

Source: The Storyteller’s Guide to the Virtual Reality Audience — Stanford d.school — Medium

Great insights into biggest achievements of last 3 Years & Outlook on next 3 Years: The Near Future of VR and AR and  what you need to know (Singularity HUB)

Unexpected convergent consequences…this is what happens when eight different exponential technologies all explode onto the scene at once. This post (the third of seven) is a look at virtual and augmented…

Source: The Near Future of VR and AR: What You Need to Know – Singularity HUB

On Mobile, Smartphones and the Hindsight that can be used to better understand the upcoming Augmented/Virtual Reality World (Benedict Evans)

What does the history of mobile tell us abut the future of cars and VR?

Benedict Evans with another great and razor sharp assessment of how things really got together to form today’s Mobile Internet and Smartphone ecosystem.

I guess this excerpt puts it quite right:

“It’s always fun to laugh at the people who said the future would never happen. But it’s more useful to look at the people who got it almost right, but not quite enough. That’s what happened in mobile. As we look now at new emerging industries, such as VR and AR or autonomous cars, we can see many of the same issues. The big picture 20 years out is actually the easy part, but the details are the difference between Nokia and DoCoMo ruling the world and the world as it actually happened. There’s going to be a bunch of stuff that’ll happen by 2025 that we’d find just as weird.”

 

Source: Mobile, smartphones and hindsight — Benedict Evans

Experts Assert Virtual Reality Video Gaming Will Rake in $5 Billion in 2016 (futurism.com)

According to SuperData Research, in 2016, virtual reality will take off and soar.

$5.1 billion—that’s how much the virtual reality (VR) video gaming industry is set to make in 2016. According to a report from SuperData Research, this segment is set to become the key driver of VR hardware, given that game developers have a global audience of 55.8 million users.

Source: Experts Assert Virtual Reality Video Gaming Will Rake in $5 Billion in 2016

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